Wait, I didn't know it got onto steam!
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Really enjoyed this game! I liked it so much I decided to pay for it on Steam.
What I think makes this game so successful as an experience is the following:
- Resource management aspect of game excourages exploration, rather than being just an annoy end unto itself. I never felt I was collecting resources just for the sake of continuing to collect resources. I collected resources because they allowed me to keep exploring.
- Exploring was fun and always brought something new and rewarding right around each corner. The player isn't searching forever for the same thing over and over. The map is appropriately sized and there are creative new tools, locations, and secrets to find every in-game day.
- Controls are simple and very affective. I love the "look around" function which makes navigating easier without the need for a full map.
- Music and sound is great. Perfect atmospher and good audio clues for danger.
- A story without tons of reading or dialogue. There isn't anything wrong with story telling that uses reading and such, but it's great to have a game visually tell a story that you have to use you imagination a little to fill in blanks.
Really impressive game for a Game Jam! I look forward to playing more of your games.
too slow for me. I don't want to grind to hear a story...I should get a story first as a reason to grind.
Really great game, but unfortunately my experience was kinda ruined by bugs (v1.4), *spoiler* when reaching the boss fight in the roses field it bugged:
1° no boss spawned and only single random fireballs spawned in the area, making me have to reset or kill myself in the balls;
2° after, from this point, exiting and returning to the game, the boss spawned, but after ''killing'' it, he stood in the place.
I'm sorry to hear that! It's a bug I've known about, but have been having a hell of a time trying to reproduce and fix...
I've currently moved onto other projects, so I honestly don't know when a fix for that will be released. Sorry!
This game is fantastic, but I can't finish it...
Whenever I beat the final boss, he just kind of stops moving and nothing happens. I can't hit him. I can't leave. All I can do is Save and Quit, which starts the fight over again. This has happened twice, so its not just a fluke.
First off, I have so many questions. So I've beaten the game and gotten both endings, and I would really like to know how depthy the story is. My friend and I have MANY theories as to what the backstory may be, and are itching to know what the intended story actually is.
So basically, is there a twisted, psychologically messed up backstory?
And is there a third-tier bucket?
Also, this is one of the best games I have ever played in my life. I downloaded this game originally as a joke because of the title, and ended up playing it for over 3 hours straight until beating it. This game shouldn't be free.
On that note, is there a way that I can donate through steam?
Wow, thank you so much!! I'm glad you liked the game so much.
So, first of all: I really don't like telling people what the 'intended story' is. There is one I have in my head, but if I were to just tell you what it all meant, it would really ruin whatever mystery was left. I think coming up with theories is the real fun part of the story, and because of how its presented, it's open for many interpretations! So please, keep coming up with theories and discussing with others!! And sorry if that answer is disappointing, I just think its important for the game to maintain a sense of mystery.
I will be clear about this though: there isn't a third tier bucket :(
If you want to support me via Steam, then you can always purchase the OST and/or the Making Of digital book! I believe OST is $1.99 USD and Making Of is $4.99 USD.
Thanks again! :)
Hey! I have a couple questions actually. I've been playing the game and found:
1. the fox mask
2. all of the golden tools and the orange/fire gun and fire ax
3. the silver key
I think that is all. Is there anything else or any parts of the map that I haven't explored yet by the sounds of it? I was wondering if there was any sort of bucket above the golden level that I never found. I also explored the big building at the very top of the map with the silver key, and by the looks of it it seems like I'd need some sort of a red key. I swear I must've checked every corner of the map but haven't found anything? Am I missing an area?
I also totally watched a YouTube walk through and realize defeating the devil was much simpler than I had thought. I loved this game so much! I just wanted to make sure I found as much on the map as possible before I stop playing because I think it's very cool. There are no other endings either right?
Thanks! I'm just super curious to figure out if I'm missing anything. Great game!
I don't normally play video games and so I was searching for something fun and really really loved this. The atmosphere is really creepy and well-made. I loved how much there was to find and how it was challenging and got much more difficult as time went on. Loved it!
thanks so much for playing!! To be honest, I don’t really like directly telling people what they missed & what to do, but I will go ahead and say that there is a red key, and that there is a second ending...
The second ending is a bit bugged unfortunately, but there is some more content to the game you’ve missed. A fix for that + more will be available when the game comes to Steam on Jan 7th!
does the castle/big building at the top of the map have to do with the ending?
From what I saw on a YouTube walkthrough, I think the answer is no! It is definitely fun to know you found the key though.
THIS GAME IS SO FUN!!! My boyfriend and I enjoy it very much. We are on day 25? I think and trying to find the golden bucket and figure out how to take out the sword. Cool game!
I may have run into an bug
so I got the sword, and I start chopping trees with it( Idk why I kinda felt like it) and I run out of energy but I can still chop trees down?
Dang, yeah that's a little exploit. I'll try to come up with a fix for that in the next update! Thanks for letting me know :)
this game looks really original and content rich, ima gonna play it .
i love this game!
I'm super glad you enjoyed it! Thanks for playing :)
...I'm also surprised the UI didn't completely break at the resolution you're playing at! Haha.
Thanks for playing! :) The mask has a couple uses, but I think it's more fun to discover things on your own!
I love this game. A lot of fun. Challenging without being too easy or too hard. Good mechanics, great sound and music. Cool aesthetic. Only problem, and maybe I'm just missing something, but there doesn't seem to be a way to Quit the game, not even by hitting Esc. I just alt-F4 it so I mean it's not a major issue but still seems a strange thing to omit.
Oh thats very strange. If you hit ESC it should bring up the game menu, where you can quit! I can look into that in case theres something wrong with the inputs.
I see the problem. It's me. Despite hitting Z to start and getting the menu to start playing, I forgot that pressing Z to start actually means 'bring up the menu' when it was time to quit the game. Sorry for that but thank you for taking the interest in my issue!
Glad you enjoyed it though :)
Were you inspired in any way by the game Minicraft?
I love the concept of this game so much, especially the pixellated style and 3D distorted effect. I was wondering if I could make an artists reimagining of it for a school portfolio? I won't post it around online if you'd prefer that, no profit will be involved since it's just for admissions purposes, and of course I will credit you! I also can't guarantee that I will go through with the idea either, but I figured it was better to ask for your permission before doing anything major.
I'd absolutely love that! Feel free to share it around online too, if you end up going through with it. Thanks for playing! :)
Aaa thanks for releasing the process of creating this game. Not only is it super interesting to see your thought process, but it will help me a lot with that project I mentioned months ago! I am currently trying to get it approved by my teacher, who's kind of on my case about some copyright issues of recreating TDHM. She's afraid of my concept art being too similar to yours, so the PDF offers some good proof that nothing will be plagiarized. I'm very glad to see that you are expanding on the game!
I LOVE this game. It has great potential where it's going. Perhaps you could add in some lore to explain why the character is being haunted. (Just a suggestion.)
Thank you so much! I'm not guaranteeing there will be any direct answers, but there will be some more lore in the next update! :)
This is a really good game. I love it. And while being chase by the flying demon I discover a bug in one of the bridge where I can walk on the air.
I usually shy away from survival / resource management games because I'm legendarily terrible at them, but this one intrigued me so much I stuck with it to the end (but only on Forgiving mode because I'm not that much of a masochist haha!).
What can I say? The atmosphere you've created is so darn creepy, I love the way each little location has its own uniqueness (the ghosts in cemetery and the haunted well being great examples).
The slow dwindling of resources really ramps up the pressure too, as the deer population decreases and you start wondering whether you can actually live long enough to escape this nightmare.
Being haunted by the shadows of the recent past as well as by the main demon itself is a nice touch too, ghosts appearing in certain areas, the poor dead chap with his gun by his side, the skinned deer near our house... it all adds up to one heck of an experience compounded by the need to figure out how to do everything you need to finish things off!
You've really created a mini gem of a game here, and I had loads of fun playing it, even during the frustrating moments I was motivated to carry on! Keep up the awesome work, this was a blast! =)
pretty epic game bud love it,are you planing to do more to it ?
Thank you! And yes, there’s going to b a new content update coming in the next week or two. 😈
Quick question: What are the white ones?
This was honestly a really fun game, I loved everything about it, I usually don't play exploration games, but this was a nice change of pace while still having me run for my life lol
Really thoroughly enjoyed the Game. Thank you for such a good time. Been trying to figure out what this deal is with the Fox though, for the last couple of hours. I have given it the appropriate game 'Fox Puzzle'. Whether there is more to the fox head or it is what it is, i don't know. If there ever was such a thing, it'd be in the top right most playing area. Either way, really made my day.
Thanks so much for playing! I love hearing players speculate and try to figure things out like this. 🙂
THIS IS REALLY THE PIXELATED DARK SOULS
can u make a game guide im stuck i dont know how to get the sword out of the stone and what do u do with the skined dear
o wait i kinda found out how cuz some time on day nine it came out of the stone
I don’t plan on personally ever making a guide for the game. I think it would ruin the ‘mystery’ to it. It seems like you’ve managed to figure a few things out on your own though; keep going!!
Will this game ever come out on steam?
I’m not sure. I honestly hadn’t really considered it before! Maybe, but nothing definitive just yet.
is there controller support?
Really great mixture of exploration, resource collecting and survival. I would totally be interested in buying a full-fledged game with this gameplay concept & art style. Quite impressive that this is "just" a game jam project.
As for this version, what about a Hard Mode? Where the devil doesn't help you with collecting wood but rather burns it. Where animals get scared and run away when they hear a gunshot. And where carrying a water bucket makes you a little slower. Just some ideas. :D
this is such- okay, i probably shouldn't say relaxing, but it sort of is? aside from the demon trying to kill me, its a really nice, relaxing game of resource collecting. I enjoyed playing!
I may have a found a bug though- day 15, i finally got the sword, and after my first attempt to kill the demon, I got sent back to the house, but i couldn't pick up any equipment. Axe, gun, bucket, no go, and when I traveled back to the sword, I couldn't pick it up either. just wanted to let you know! love your game
Thanks so much! And ouch, that sounds like a nasty bug. Thanks for letting me know, I'll get on that as soon as I can. If you close the game, and continue your save file, does that fix the bug?
ITS really a interesting survival game. I was searching for games to play on my Linux machine and found this. thanks for making it. hope you make great games in the future.
I deeply enjoyed this game I played it 3 separate times. If you went more horror style with the Devil (not letting it help with resources, adding a "chomp" effect, etc.) it would be terrifying! Maybe add some extra mystery almost side quest type features. I don't know! Totally loved it and I usually don't play games. Great atmosphere, told the story entirely while being silent, cool survival mechanics, and I got my bf to play it! Awesome dude keep making games :)
You will survive the day as long as you have at least 1 of something.
If you click out of and into the game on a new day (before pressing Z) it will restart the day and take another batch of resources.
Best day never updates after the first play through.
I'm really glad you enjoyed it! Thanks for the feedback. :)
Also thanks for finding those bugs! The first one is actually intended, but I'll look into fixes for the other two!
Small edit! I realize the "Best Day" is for how long you survive and not how fast you beat the game XD sorry about that! Also thanks for the quick response! Excited to see where you take this game.
The atmosphere and art style are pretty cool, but I have an issue with the Devil. I'm not sure if you were specifically going for making him scary but I just found him annoying more than anything else. Like it just felt as if my survival when he attacked was pretty much luck based. I didn't find a consistent way to avoid damage, which may have been the point, but it just meant that if I was too far from a salt circle I was going to die not really due to any fault of my own.
Unless, of course, there was a way to know when roughly he was going to attack that I just missed entirely. If that were the case I guess you could go "alright I have about this much time, so that should be long enough to reach this salt circle" which means it would have been my fault if I was caught with my pants around my ankles. I also would have had him show up less frequently but be more dangerous when he did.
Oh, and to anyone who finished this game on "Unforgiving" i salute you!
Edit: Oh, the wind chimes. Wow, I'm an idiot, never mind.
Thanks for playing! Glad you enjoyed the atmosphere of the game. The wind chimes indicate a nearby salt circle. If you want to avoid getting hit by fireballs, you’ll notice that the devil will start to change colour as he “builds up” to his attack. Hope that helps!
Oh nevermind the wind chimes thing then. I noticed the color change, I just wasn't skilled enough to avoid the fireballs after they were fired. It may just be an issue of skill, but even so it just ended upe being frustrating.
his attacks have certain time between them that doesn't change, after few encounters I was able to predict exactly the time when he strikes (which helped me get plenty of 1 type of resource, I'll let you figure that one out by yourself)
Have you considered making a mobile version? I’ve looked a lot into it but haven’t got a computer, I think it’d be successful on mobile but don’t know the process to actually get a game on an App Store. Just something to think about
I have thought about mobile versions! I just haven’t gotten around to it yet. Unfortunately, I would probably only be able to target Android, since you need to own a Mac to put games on the app store (I only have Windows). Thanks for the suggestion though, there seems to be a lot of interest in mobile versions, so I think it’s something I’ll do in the near future!
Atmosphere that sucks you right in. Overall good quick game that made me feel proud of myself after finishing it. You deserve those 2 dollars :)
I don't know if you know yet, but Markiplier just uploaded a playthrough of this game. And I think he really liked it. I really liked it, it seems a combo of Don't Starve, simplified Terarria, and weird Legend of Zelda vibes.
Haha, I did see his video! I was very surprised to see such a big name play my game and enjoy it! Thanks for playing :)
I played this game on Unforgiving mode on Oct. 2. This is almost like an 8-bit version of Don't Starve, but with added elements. This is a well made game :D
Antivirus say a dangerous file...
I’ve already looked into this before, and it seems that some antivirus programs will occassionally mark Unity games (or .exes) as viruses. I think its because your computer considers it an “unrecognized” file type. I scanned the uploaded files, as well as my computer, and they both appeared to be clean. That being said, if you aren’t comfortable downloading the file, then don’t do it! My apologies if this gave you a scare.
Yep but I downloaded it anyway and a scan with Windows Defender comes up clean.
A great survival game great atmosphere very creepy and fun and the graphics suited it well